Tf2 afterburn damage. Medic isn't a god. Tf2 afterburn damage

 
 Medic isn't a godTf2 afterburn damage  The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful

After all, not every merc’s attire is lined with asbestos. Even with the nerf increased switch speed is still amazingly useful. (-) -25% damage penalty. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. O. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. not something that should've been added. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. Team Fortress 2. The Harvester deals the same damage and has the same attack speed as the Fire Axe. Or you can use Chris' TF2 configs here [fakkelbrigade. Same with crits, too, albeit at half the price. Added The Hot Hand. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. 4. The Scorch Shot is a community-created secondary weapon for the Pyro. I just loaded up walkway to get some numbers on the new state of pyro, and the maximum damage of the flamethrower was between 98-110 dps. AshSystem • 8 mo. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. "damage penalty" and 2. So Heres my idea on how we can fix/adjust pyros afterburn. _TheNumber7_ • 8 mo. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. A D. 3. Afterburn was mostly used to expose spies. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. . Harvester promotional blurb. Now, it makes sense to have afterburn in the game. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. All damage is rounded up to the nearest whole number. All Discussions. Tell me which one you would prefer. 283 becomes 5, and 5. Pyro Mask Level 10 Hat. afterburn immunity. 5 seconds from 3 per tick for 10 seconds. +200% afterburn damage bonusAny after damage effect should be hard to apply. Weapon and items: Positive Additive Attributes. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. After nine years in development. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. The Vaccinator. The Vaccinator. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. Can cover long range. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Degreaser > Stock, especially in competitive. The rate at which Medic's build uber off of burning patients is also reduced by 50%. Ih. However, if a direct hit is scored, the pellet will hit the ground (usually. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). Pyros are immune to afterburn, but still take damage directly from the. 5 (the number of particles per second) and add afterburn. this isnt too important, but different afterburn durations won't have the same damage thresholds. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Bonk! Atomic Punch Level 5 Lunch Box. AshSystem • 8 mo. So, I've been doing some thinking about the pyro lately. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. You can quite easily end up doing 30 less damage for every single encounter. That would make pyro the most viable class at hit+run tactics. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. Added: Killing blows on marked players grant a 3 second speed boost. The Frying Pan Level 5 Frying Pan. Increased Revved Movement Speed: Upgrade for all Miniguns. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. ago. 0 preload content build of Team Fortress 2 is. . ago. No flinching when aiming and fully charged. 1. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. While healing, provides you and your target with a constant 10% resistance to the selected damage type. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. O. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Thanks, Z34 votes, 58 comments. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. T. Not to mention that burn duration is nonfunctional atm. There is NOTHING wrong with this. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. 2 less airblasts. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. After nine years in development, hopefully it was worth the wait. Team Fortress 2. Increases damage dealt to Tanks. F. . __y_y_y_yy_y____y_y. 165. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Weapons. Dealer's Visor Level 50 Hat. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. According to the wiki, the following types exist:. Now, it makes sense to have afterburn in the game. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. Passive reload. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. 11 ref, I own 10. Team Fortress 2. Also, some weapons have damage based on where. Allowing a combination with the Neon Annihilator. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. 18 seconds. CryptoTeam Fortress 2. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). Reply More posts you may like. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. Backburner: +50 Max health removed, airblast cost increased to 150%. I'm aware the damage it does is slightly lower than a melee hit. Can compensate for the -25% burn damage of degreaser. Aim near their. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. 4. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. The Chargin' Targe is an unlockable secondary weapon for the Demoman. at close/medium range let it deal the full 7 seconds. For the base. Flare Gun + reskins. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. Exhibit C: The Blast Radius; The Scorch Shot has a blast. What this shows is that the actual amount of damage afterburn does is pretty good. The 25% reduction of healing and resistance on direct damage was removed. Also most people combo it with the flamethrower for afterburn damage. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Changed: Now deals up to 100% higher base damage as the user becomes injured. A. List of item attributes. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. Name the filter something, like critdamage. 1. Team Fortress 2. Flames lose 50% of their Damage, DF loses 25%. It is pretty weak compared to the degreaser in a lot of situations. Although they all. TF2 Weapon Generator. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. A portion of the shield is missing and splintered. Team Fortress 2 does not have any method of dealing damage in decimals. O. 5 seconds, just barely enough to combo on those two with. Low risk. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. 08 damage. Pyro Mask Level 10 Hat. Now, it makes sense to have afterburn in the game. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 5 seconds adding up to 60 or all together 106. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. Degreaser > Stock, especially in competitive. A D. 25x) 75% bullet resistance: took 7 damage (0. O. Requires you to regenerate or collect 6000 health, which takes a very long time. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. They could be way worse or way better. Fire particles will penetrate players and buildings. and since it's super cheap, well they go for it easily. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. not something that should've been added. We'll just stick with. 90 damage is nothing to sneeze at (it's literally a critical hit with the regular flare gun). The scorch shot theoretically can deal over 100 damage in single flare. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. res. Now the TF2 team made it hit slightly harder it becomes more of a threat. • 3 yr. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. Primary Weapons. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. . If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. Fan O'War. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. As it is, it's only a mild nuisance. Going underwater. ago. not something that should've been added. Fire particles will penetrate players and buildings. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. It travels at a speed of 2000 Hammer Units. #34. Weapon Changes New statistics File:Item icon Cow Mangler 5000. Tell me which one you would prefer. If you are desperate, marketplace. Things like that to essentially reward higher-skill. A. Upon taking any form of damage while coated in this gas, the. No other afterburn source (including Dragon's Fury) does it. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. Business, Economics, and Finance. Most weapons in TF2 have minmax damage. The flames of the flame throwers become unpredictable at maximum range. I’m not judging the other persons skill in this situation. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 207. True, Afterburn is the same damage but dealt out faster. aiming no flinch. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. They increased the damage of Afterburn to 4 every tick for 7. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. Rockets travel at 1100 HU/S while flares travel. add cloak on kill. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. (+) Take -67% damage from afterburn while holding. The only downsides to the degreaser are: less afterburn damage. 80-106 is only 1 flare at essentially any range, it can also effect multiple. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. CryptoHell-met Jan 8, 2018 @ 9:54pm. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. All flare guns are overpowered. tf/s/tripletf. However, the mechanic itself is broken and makes. 5 seconds of afterburn damage. This will also persist after the Pyro's death, unless they have the Harvester equipped. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. They could be way worse or way better. But I have two horrible suggestions to "fix" it. O. Ability to be spammed. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. txt file. But still, you're trading a damage for an. Now the TF2 team made it hit slightly harder it becomes more of a threat. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. The current project lead is Private Polygon, and it is currently in version 0. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. Things like that to essentially reward higher-skill. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. Most weapons in TF2 have min\max damage. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Pyro is a class very focused on comboes as-is. Team Fortress 2. There is NOTHING wrong with this. Use a Manmelter crit at point blank. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. These can be essential for survival. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. You can still hit Panic Attack. Now, it makes sense to have afterburn in the game. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. #2. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. notnheavy_flamethrower_falloff (0. This can be used to chain multiple flamed enemies together in order to hit them. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. For one thing, the Chargin' Targe gave great resistance to fire already. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. After all, not every merc’s attire is lined with asbestos. Getting full Damage relies on you and not the bugged Heat Density. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. #3. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. We'll just stick with. (+) Take -67% damage from afterburn while holding. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. Machine, the Degreaser is just a slightly weaker stock. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. Hungry_Injury_5963. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. This taunt can only be performed with the following weapon: Scorch. They should've reduced the duration and damage for the flares like they did with the flamethrower in jungle inferno, that's all. The gun itself is a tripodal device constructed of metal, team-colored paint. O. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. 207. Like they could just kill them without lighting them on fire. The Pyro is deadly when flanking and ambushing. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 2. This is so unreasonable. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. eu]. Then MvM upgrades would be in casual. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. It makes dealing with pyros extremely annoying, especially as soldier or spy. They increased the damage of Afterburn to 4 every tick for 7. The Flare Gun can cover long range, but the pyro is still a close range class. On the Detonator's wiki page, it says the following under base damage: . The Harvester is a melee weapon for the Pyro. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. 5 seconds, just barely enough to combo on those two with. 5 (the number of particles per second) and add afterburn. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. It's also a VERY fast projectile. Don't use Dragon's Fury and focus you efforts on preserving your safety over killing. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. For one thing, the Chargin' Targe gave great resistance to fire already. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. The following table describes the possible attributes of weapons and items as contained in the items_game. 25x) 75% bullet resistance: took 7 damage (0. This bug is in the code of the game, not in the textures, sounds, or other resources. As to why, it wears a flame retardant suit. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties.